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KaalikaGG

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Science-Fiction-CGI
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Artist // Hobbyist // Digital Art
  • July 8
  • Canada
  • Deviant for 11 years
  • They / Them
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My Bio
Born with a great love of pretty things. Also explodey things. Sometimes I put pretty things from my head into computers. It's fun.

Favourite Games
LoL, SWTOR, King's Quest, Zelda
Favourite Gaming Platform
PC
Tools of the Trade
Photoshop, GIMP, my eyes and mind
The best part of working with DAZ Studio is the fantastic character creation happens right at the start. The skin texture, hair, and morphs make me become attached to the work. The lighting can be made just so. The awful part comes after. When I don't have the modeling skills to make exactly the costume I want. Everything close enough gets put on. The textures are all wrong. It's ugly. If it's not close enough in shape I create blank props and parent them to the figure as a basis for later postwork. Then, posing. It's ugly. I parent the lights, scene background, and face camera to the head so the lighting stays perfect on the face and hair
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Added a second directional light, pointed to make a beautiful backlight line on the edge of the face and neck. Render went crazy: everything orange, with artifacts everywhere. It did look kinda cool but wasn't at all what I was going for! I haven't used DAZ Studio since the days of 1.2 and it's taking a bit to get used to. Off to look up a tutorial on how to do backlights in the new DAZ. *Several hours later* It turns out my lights are fine, the renderer just exploded on them with pretty results. I'll take it. ^.^
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Profile Comments 4

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Thank you very much for the fav!
Science-Fiction-CGI would like to officially welcome you and thank you for joining our little group
Thanks for the welcome! Group looks fun. ^.^
so far yes it is